Phase 1 — Probation (Weeks 1–2)
Goal: Can they think in “learning → interaction → output”?
Expected outputs:
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1 fully documented cognitive game concept
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1 small curriculum-aligned dataset (e.g. 1 biology subtopic)
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Clear evidence of user-action thinking (drag, select, order, trigger)
Pass criteria:
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Educational accuracy
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Clear game logic
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Minimal back-and-forth required
Phase 2 — Core Execution (Weeks 3–6)
Goal: Reusable systems, not one-off ideas
Expected outputs (examples):
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2–3 complete game specs across topics
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Scalable dataset structure (can be reused by teachers)
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One interactive prototype or clickable flow
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Documentation good enough for a developer to implement
Phase 3 — Creative Expansion (Optional)
Goal: Fun + learning
Optional outputs:
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Music-assisted learning interaction
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Animation-triggered feedback loops
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Character / reward logic tied to correctness
These map directly to optional bonuses, not baseline pay.

