Mission
home

Internship Milestones

Phase 1 — Probation (Weeks 1–2)

Goal: Can they think in “learning → interaction → output”?
Expected outputs:
1 fully documented cognitive game concept
1 small curriculum-aligned dataset (e.g. 1 biology subtopic)
Clear evidence of user-action thinking (drag, select, order, trigger)
Pass criteria:
Educational accuracy
Clear game logic
Minimal back-and-forth required

Phase 2 — Core Execution (Weeks 3–6)

Goal: Reusable systems, not one-off ideas
Expected outputs (examples):
2–3 complete game specs across topics
Scalable dataset structure (can be reused by teachers)
One interactive prototype or clickable flow
Documentation good enough for a developer to implement

Phase 3 — Creative Expansion (Optional)

Goal: Fun + learning
Optional outputs:
Music-assisted learning interaction
Animation-triggered feedback loops
Character / reward logic tied to correctness
These map directly to optional bonuses, not baseline pay.