Terminology
Definition
Scalar
Quantities which have only magnitudes.
Vector
Quantities which have both direction and magnitude.
They must be written with the arrow on top; the printed text represents them in bold.
Figure 3.4.1 Vector , vector and
The magnitude of vector is the length of that vector:
The negative of a vector is in the opposite direction of , but has the same length.
Two vectors are equal if they have the same direction and magnitude.
Zero vector is a vector of length .
Vector addition
Figure 3.4.2 Addition of two vectors
Geometrically, join the endpoint of with the starting point of .
Vector subtraction
Figure 3.4.3 Difference of two vectors
Geometrically, simply add to like above.
Unit vector
Unit vectors have a magnitude of 1.
You can obtain the unit vector in the direction by:
Basis vector
The unit vector which spans the entire vector space.
In 2 dimension, the basis vectors are: ,
In 3 dimensions, the basis vectors extend to: , ,
Column vector
They represent the relative position to the origin.
If we have , then
Vector Algebra:
1.
2.
3.
These can be extended to th dimension.
iff .
Inner product
Dot product
Note that the result of this operation is a scalar.
You can rearrange this to obtain the angle between the two vectors.
iff
Outer product
Cross product
(HL)
Note that the result of this operation is a vector.
The geometric interpretation of this operation is the vector perpendicular to both , .
Figure 3.4.4 Difference between and
Therefore, the direction matters, and . (not commutative)
Components
(HL)
It follows that:
1.
Component of in the direction of is:
2.
Component of perpendicular to is
Vector Applications
Types
Line Equation
Steps
We can now define the linear equation in multiple ways:
We call as the direction vector.
The vector equation of a line has a form: ,
The parametric equation of a line has a form: , .
The cartesian equation of a line has a form:
Relationship:
1.
iff
2.
iff
3.
If and have a unique intersection, solve the simultaneous equation with their parametric equation.
4.
5.
and are skew if they are not parallel, and do not intersect.(3D)
Note that this can be extended to 3D by adding the coordinate.
Area
Kinematics(const. velocity)
The direction vector is the velocity vector.
It must have the magnitude equal to the given velocity.
Shortest distance
This is finding the shortest distance given a point and a line .
1.
Find the direction vector of
2.
Parametrize the foot of perpendicular, on the line .
3.
Find .
4.
Using , find .
5.
Calculate using the distance formula.
To check this quickly, you could also use a different formula.
Given a point and ,
Plane equation
We can also define planes in 3D.
Plane equation can be determined by two coplanar vectors, or one normal vector.
The vector equation of a plane has the form: ,
The cartesian equation has the form:
, i.e. if , and , we have:
Note that you can find as a cross product of any two coplanar vectors.
Relationship:
1.
if
2.
if
3.
We can construct a system of equations using the parametric equations of ,
a.
If the system is consistent, it intersects on a unique point.
b.
Otherwise, it intersects on a line.
4.
Angle between two planes:
5.
Angle between a plane and a line:
Shortest distance
This is finding the shortest distance given a point and a plane .
Figure 3.4.5 Shortest distance in a plane (3D)
1.
Find the normal vector of the plane
2.
Parameterize the line
3.
As the line intersects the plane at point , substitute the parametric form to obtain the chosen parameter,
4.
Calculate
To check this quickly, you could also use a different formula.
Given a point and : ,


